I’ve even had to show Roblox Staff with wireshark captured RakNet packets and game sessions to show them that the game is running perfectly fine but our game clients simply don’t get an update for an entire 2 minutes from the server. Every server microprofiller I’ve grabbed practically shows no issues with the server performance at all. If a player was to find a way to lag a server, it would show up as something on the server microprofiler. I don’t see an single log about it being spammed. If a player was to spam a RemoteEvent, it would show up in logs. This has to do with how Roblox handles networking between clients and server and there’s an exploit out there that causes the server networking to freeze up for everyone ingame. This has nothing to do with RemoteEvents or RemoteFunctions as the server is practically lag free. I’m sure they’re having the same issue as us.
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